
Nearly all armor has stamina on it, and all classes and specializations wear armor with stamina on it, but tanks generally have the most. For other uses, see Stamina (disambiguation). Players cannot utilize both attributes at the same time. In class specializations that use intellect, players will get their attributes from the intellect, else they will utilize the other primary stat. Non-cloth armor has equal amounts of intellect and strength/agility. Modern neck and ring items only receive one primary attribute, stamina.Įach of the four armor types is assigned one or two non-stamina primary attributes: plate has strength and intellect, mail and leather have agility and intellect, and cloth only has intellect.

The four primary attributes are found on items equipped in the eight armor slots: head, shoulders, chest, wrist, hands, waist, legs, and feet and additionally on weapons and shields.

Understanding how these derived combat attributes work is important for effective combat. Increasing the appropriate attribute will increase damage done, reduce damage taken, increase healing done, affect a character's health, or other benefits. Nearly all combat mechanics rely in some way on one or more attributes, many of which are not directly on gear but are derived from attributes that are. Individual copies of a piece of gear may or may not have a minor attribute on it. Rarely, minor attributes may also appear as a bonus property on gear and include such effects as reduced area of effect damage taken, getting healed from doing damage, or movement speed increases. Secondary attributes also affect the derived combat attributes, typically more directly than the primary attributes. Secondary attributes include critical strike chance, haste, mastery, and several others.

Beyond the base level of attributes, players can increase their attributes with equipment (from items' base attributes, as well as improvements from enchantments and gems), talents, temporary effects such as elixirs and auras, and many other means.Ī number of secondary attributes also appear on gear. For example, a mage will have more base intellect than a rogue, whom instead has more base agility. Primary attributes also affect secondary attributes and the derived combat attributes.Īll characters inherently have a base amount of the four primary attributes that increases with level depending largely upon their class. For example, a plate helm will have equal amounts of strength and intellect on it, but only holy paladins will use the intellect, while protection and retribution paladins (and the other plate-wearing classes) will use the strength.

Equipment with primary attributes on it has the unique property of swapping between the active attribute based on whatever primary is most useful to the current player's class specialization. These attributes appear on the character sheet under the "Attributes" section. The four primary attributes are strength, agility, stamina, and intellect.
#Ascension wow intellect to spell power Patch
For information on attributes prior to Patch 6.0, see Attributes (pre-6.0).Īttributes, often referred to simply as stats, are the basic building blocks for a character's combat ability.
